Author: Jess Wilkinson

Jesslyn is an Educational Technology Consultant at Conestoga. An Ontario Certified Teacher, and holding a M. Ed. and B.Ed., Jesslyn researches and promotes new technologies for faculty to enhance pedagogical practices. She brings to the role her experience as a Google and Microsoft certified technology trainer and as a classroom teacher in South Korea, Mongolia, and Ontario, focusing on special education and assistive learning technologies. She is available for workshops, consultations, and support with using technology in higher education contexts.

Gamification or Game-Based Learning?

Reading Time: 7 minutesYou might have heard the terms “gamification” or “game-based learning” used in educational circles, but you may not have yet had the chance to explore the differences between these approaches. They both aim to make course and learning experiences more engaging, but they do so in very distinct unique ways. This post aims to show an example of each applied...

How Gamification Supports Learning

Reading Time: 6 minutesGamification is incorporating game elements into non-game contexts. In education, this often involves using game elements like points, badges, leaderboards, and challenges to make learning more active, interactive, and enjoyable. By turning traditional educational activities into game-like experiences, educators can create a more dynamic and engaging learning environment. In this post, you’ll find some evidence that supports the use of...

Active Learning in Your Tech or Software Lessons

Reading Time: 10 minutesTeaching technical courses on software, programming, web development, and design can effectively leverage active learning. Active learning emphasizes building firsthand, practical experience and gradually fostering learner autonomy and independence. It encourages students to explore and problem-solve within the tech, based on real-world challenges. This post aims to provide practical and actionable ways you can bring this model into your tech...

The Evolving Field of Generative Artificial Intelligence (AI) Chatbots

Reading Time: 14 minutesIn this post, we’ll explore what generative artificial intelligence (AI) chatbots are and try to understand how we’ve gotten to this point in AI technology in general. To begin, I would like to acknowledge that the field of generative AI is growing and evolving rapidly. There is currently a lot of media coverage – not all of it accurate –...

Active Learning Ideas 

Reading Time: 13 minutesThe ideas here are in alphabetical order. This is not an exhaustive list of active learning ideas and many of these ideas may be adapted to different modes of delivery. For help in adapting any of these ideas, reach out to Teaching and Learning. Activity Profile Ask different people about their daily activities/work experiences related to the topic. Where, when...