Category: Tech-Enhanced Teaching

How Gamification Supports Learning

Reading Time: 6 minutesGamification is incorporating game elements into non-game contexts. In education, this often involves using game elements like points, badges, leaderboards, and challenges to make learning more active, interactive, and enjoyable. By turning traditional educational activities into game-like experiences, educators can create a more dynamic and engaging learning environment. In this post, you’ll find some evidence that supports the use of...

Informed Student Participation in Class Recordings

Reading Time: 3 minutesThis teaching tip offers suggestions for helping students understand the way a course may use and distribute recordings.  It explains the recording features of Teams and provides suggestions for supporting students in choosing their level of participation in recordings created by either service.  Consider Consent and Privacy  Conestoga’s privacy team has provided information on privacy and consent for synchronous classrooms. Begin with this...

Using Assessment Analysis Features on eConestoga

Reading Time: 3 minutesRecent updates to eConestoga mean all course shells now include three assessment analysis features visible only to faculty. These features provide valuable data on students’ performance on course assessments across an academic semester. This post explores how you can use this data to reflect on assessment pain points and successes alike and respond accordingly to support students throughout the assessment...

Lori Martin and Rene Letoile Incorporate Gamification in Brick and Stone Mason Programs

Reading Time: 4 minutesLori Martin first taught at Conestoga in 2014. Since 2019 she has been teaching in Conestoga’s Trades and Apprenticeship, specifically in the Masonry Apprenticeship and Construction Techniques Multi-Trade programs. Lori brings with her 12 years as a Red Seal Mason, including valuable experience as a foreman. She enjoys working with future masons, helping them develop necessary skills, from hands-on construction...

Active Learning in Online Synchronous Classrooms: Padlet

Reading Time: 3 minutesPromoting active participation in class is beneficial for students because they are incorporated into the activities and are contributors to their learning process. Essentially, students obtain and retain more knowledge by doing. It can be challenging to find ways to keep students engaged in these ways when teaching online. Padlet is an innovative tool that can help enhance participation, as...

Active Learning in Online Synchronous Classrooms: Mentimeter Word Clouds

Reading Time: 2 minutesThe power of connecting ideas, feelings, and words in class is beneficial for the learning process, it can help clarify understanding and allow students to get a sense of their peers’ reactions to a key topic, and it also has the potential to help students track how their thoughts and feelings about certain course-related themes evolve over time. Mentimeter word...