Author: Jess Wilkinson

Jesslyn is an Educational Technology Consultant at Conestoga. An Ontario Certified Teacher, and holding a M. Ed. and B.Ed., Jesslyn researches and promotes new technologies for faculty to enhance pedagogical practices. She brings to the role her experience as a Google and Microsoft certified technology trainer and as a classroom teacher in South Korea, Mongolia, and Ontario, focusing on special education and assistive learning technologies. She is available for workshops, consultations, and support with using technology in higher education contexts.

Gamification or Game-Based Learning?

Reading Time: 7 minutesYou might have heard the terms “gamification” or “game-based learning” used in educational circles, but you may not have yet had the chance to explore the differences between these approaches. They both aim to make course and learning experiences more engaging, but they do so in very distinct unique ways. This post aims to show an example of each applied...

How Gamification Supports Learning

Reading Time: 6 minutesGamification is incorporating game elements into non-game contexts. In education, this often involves using game elements like points, badges, leaderboards, and challenges to make learning more active, interactive, and enjoyable. By turning traditional educational activities into game-like experiences, educators can create a more dynamic and engaging learning environment. In this post, you’ll find some evidence that supports the use of...

Active Learning in Your Tech or Software Lessons

Reading Time: 10 minutesTeaching technical courses on software, programming, web development, and design can effectively leverage active learning. Active learning emphasizes building firsthand, practical experience and gradually fostering learner autonomy and independence. It encourages students to explore and problem-solve within the tech, based on real-world challenges. This post aims to provide practical and actionable ways you can bring this model into your tech...

The Evolving Field of Generative Artificial Intelligence (AI) Chatbots

Reading Time: 14 minutesIn this post, we’ll explore what generative artificial intelligence (AI) chatbots are and try to understand how we’ve gotten to this point in AI technology in general. To begin, I would like to acknowledge that the field of generative AI is growing and evolving rapidly. There is currently a lot of media coverage – not all of it accurate –...

Active Learning Ideas 

Reading Time: 13 minutesBy Jesslyn Wilkinson and Elan Paulson Getting Started with Active Learning Active learning is an interactive instructional strategy where students engage with the material through activities like discussion, problem-solving, or reflection, rather than passively receiving information. Low-Prep Strategies to Boost Participation and Ready for Active Learning Participation is a form of active learning because it requires students to think, respond, and interact...

Uses of AI Chatbots in Education

Reading Time: 4 minutesIn this post, we’ll explore the potential applications of chatbots in educational contexts and consider some examples in use in different contexts. Visit my previous post on ChatGPT and generative AI chatbots if you’d like some more general information about AI. Uses Over the past ten years, some organizations have begun integrating chatbots into various aspects of education. Systematic reviews...