Gamification
What is Gamification?
Gamification is defined as the use of game design elements in non-game contexts (Deterding et al., 2011). “Game elements” include both extrinsically and intrinsically motivating elements such as:
- Points, badges and rewards;
- Choice and flexibility;
- Team or multiplayer tasks,
- Social interaction, or interactive online communities,
- Levels, challenges, quests, or adventure maps,
- Milestone achievements and easter eggs (hidden bonus activities),
- Virtual storytelling or worldbuilding,
- Avatars or recurring characters,
- Ongoing formative feedback (often automated),
- The freedom to fail and retry.
The purpose of gamification in learning is to enhance learners’ engagement and motivation and overall enrich their learning experiences. By transforming traditional educational activities into game-like experiences, educators can create a more dynamic and engaging learning environment.
Learn more about Gamification in Post Secondary Education
The articles below will offer you advice and suggestions on implementing gamification in your courses.
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Gamification or Game-Based Learning?
Reading Time: 7 minutesYou might have heard the terms “gamification” or “game-based learning” used in educational circles, but you may not have yet had the chance to explore...
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How Gamification Supports Learning
Reading Time: 6 minutesGamification is incorporating game elements into non-game contexts. In education, this often involves using game elements like points, badges, leaderboards, and challenges to make learning...
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Competitive and Gamified Quizzes
Reading Time: 5 minutesEducators across the globe use game-based quizzes to add a bit of competition and engagement to review, quizzes and retrieval practice activities. But what does the research…
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PowerPoint Jeopardy!
Reading Time: 2 minutesBring in a new take on a classic trivia game by using a Jeopardy PowerPoint deck to gamify a review or test prep period. Download...
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Quizizz
Reading Time: < 1 minuteFor self-paced learning resources or friendly peer-to-peer quizzes, try out Quizizz. Educators and students can make true or false and multiple choice quizzes and flashcards,...
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Plickers
Reading Time: 2 minutesA free (to an extent) online app, Plickers is a tried and true way to run quizzes and questions in classrooms where wi-fi is unreliable, or devices…