Gamification
What is Gamification?
Gamification is defined as the use of game design elements in non-game contexts (Deterding et al., 2011). “Game elements” include both extrinsically and intrinsically motivating elements such as:
- Points, badges and rewards;
- Choice and flexibility;
- Team or multiplayer tasks,
- Social interaction, or interactive online communities,
- Levels, challenges, quests, or adventure maps,
- Milestone achievements and easter eggs (hidden bonus activities),
- Virtual storytelling or worldbuilding,
- Avatars or recurring characters,
- Ongoing formative feedback (often automated),
- The freedom to fail and retry.
The purpose of gamification in learning is to enhance learners’ engagement and motivation and overall enrich their learning experiences. By transforming traditional educational activities into game-like experiences, educators can create a more dynamic and engaging learning environment.
Learn more about Gamification in Post Secondary Education
The articles below will offer you advice and suggestions on implementing gamification in your courses.